Mickael Romaniello, the developer who builds the apps Mickael Romaniello 30 minutes, no slides, nothing to prepare.

Desktop App Development

When a web page can't handle your data volume, your security needs, or your offline requirements, desktop apps are the answer. I build native macOS and Windows applications that replace bloated Excel workflows, crashing web tools, and abandoned legacy software — with real performance and real reliability.

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What you get

1 macOS + Windows

Cross-platform desktop apps built with Flutter Desktop — one codebase, two platforms.

2 Offline-first

Your app works without internet. Critical for factories, warehouses, and field teams.

3 Heavy data workloads

Process gigabytes of data without crashing. Real native performance.

4 Custom installers

.dmg for macOS, .msi / .exe for Windows. Auto-updates included.

5 Internal tools specialty

I love replacing Excel hell with clean, fast desktop software your team will actually use.

When a desktop app beats a web page

Three situations, and they are quick to recognise. Volume: a hundred-thousand-row table sorted and filtered continuously bogs down a browser and not a native app. Hardware: badge readers, label printers, scanners, serial ports — a browser only half reaches them, and asks permission every time. And the isolated workstation: a workshop with no reliable network, a site that has to keep working when the connection drops. Outside those cases a website usually does the job for less, and I say so.

macOS and Windows are not the same product

They are not two skins on one program. The conventions differ — where menus live, keyboard shortcuts, how software is installed and removed, where an app is allowed to write files. A Windows app ported as-is to macOS is spotted in three seconds and irritates its users. So we decide up front whether both systems are genuinely needed: a fleet is often homogeneous, and half the budget then goes into a platform nobody will use.

Distributing outside the stores: signing and updates

Desktop software is usually distributed outside the stores, and two points need planning. Signing: macOS requires the app to be signed and notarised by Apple, or the system blocks it and your users see an alarming warning; Windows shows a warning screen for an unsigned executable. And updating: with no store to push it, you need a built-in update mechanism, or your fleet stays on whatever was installed on day one.

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About the author

Mickael Romaniello — Mobile product engineer based in the South of France. 12 years building iOS, Android and desktop apps. 15+ projects delivered for startups, mid-market companies and enterprise clients. LinkedIn.

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Standards & references

Apple Human Interface Guidelines · Google Material Design · web.dev (Google) · MDN Web Docs · OWASP Mobile Top 10